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    The Necro-(mancer) archtype

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    Necruta


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    The Necro-(mancer) archtype Empty The Necro-(mancer) archtype

    Post by Necruta Tue Apr 09, 2013 7:53 am

    This archtype is like the spellbook/ prophecy archtypes they are seperate archtypes but it's,best if used together.

    The necromancers are spellcasters with low atk and def for their level, the highest is 1700 for level 4. this is because of their main/shared effect. You can, once per turn, special summon a necro- monster from your graveyard eith less atk and def than the necromancer monster. Almost all of them have an effect besides that which also uses necro- monsters. these are the cards you mainly want to have in your hand.

    The necro- are earth zombie monsters which all gain their effect if thet are summoned from the graveyard by the effect of a necromancer card. this can vary from doubling it's atk to destroying a card on the field once per turn. Most of the time you want to have the necro- mpnsters in the graveyard to special summon them with the necromancers.

    The deck has 3 boss monsters 2 of which are in the extra deck. The summoning conditions of the one in the main deck isn't that difficult but quite a cost, banish 3 necro- monsters from your graveyard and tribute 1 necromancer monster. The first one in your extra deck is a xyz monster that gains more effects depending on the amount of zombie monsters attached to it.
    The last boss monster is a fusion monster between the first boss monster the second boss monster and a necro- monster.

    So what is your impression of this concept, broken, underpowered, interestiing, boring, fun to use or auto pilotted. leave your thoughts in posts and I wil try to get the other 3 posts up as soon as I can.

    (shared effect, once per turn you can target 1 Necro- monster in the graveyard with less atk and def as this card, special summon that card)

    Necromancers

    necromancer trainee
    lv 2/spellcaster/dark
    1000/750
    [shared effect]

    necromancer guardian
    lv 3/spellcaster/dark
    1200/1500
    [shared effect] during either players turn, if a "necromancer" monster would be destroyed, you can destroy a necro- monster instead. This effect of necromancer guardian can only be used once per turn.

    D.D.N. Different Dimention Necromancer
    lv 4/spellcaster/dark
    1700/500
    you can activate only activate one of these effects per turn
    [shared effect]
    target 1 banished "necro-" monster, return it to the graveyard.

    Skilled necromancer
    lv4/spellcaster/dark
    1600/1400
    you can activate one of the following effects per turn
    [shared effect]
    Target 1 necromancer in your graveyard, special summon it. It's effects are negated and is treated as a zombie monster as long as it's face-up on the field.

    Necro- monsters.

    Necro-warrior
    lv2/zombie/earth
    950/0
    when this card is special summoned by a necromancer card, double this card's atk.

    Necro-gravedigger
    lv3/zombie/earth
    1100/0
    When this card is special summoned by a necromancer card, banish 1 necro- monster from your deck face down. When this card is destroyed send the banished card to the graveyard

    Necro-returner
    lv4/zombie/earth
    1500/250
    If this card is banished and you control a face-up "necromancer" you can special summon this card. If you special summon this card by this effect, negate the effects of all face up spellcaster-type monsters for the rest of the turn

    Necro-gateway
    lv 5/zombie/earth
    100/100
    When this card is special summoned by a necromancer card; banish it. When this card is banished by it's own effect special summon a "necromancer" monster from your deck. The effect of Necro-gateway can only be activated once per turn.

    Necro-avenger
    lv 5/zombie/earth
    ?/600
    This card's atk is equal to the amount of zombie monsters in your grave when it's special summomed by a "Necromancer" monster x300. Once per turn you can banish 1 "Necro-" monster from your graveyard to destroy 1 card on the field.

    xyz monsters

    Ultimate corpse - necro-angel
    rank 5/zombie/light
    2600/900
    2 lv 5 zombie-type monsters
    If this card is special summoned and you control a "necromancer" xyz monster, attach this card and all it's xyz materials to that card. When this card is in the graveyard and you control a spellcaster xyz monster, attach it to that card. When this card is send to the graveyard when it's treated as a xyz material, banish it instead.

    Legendary Necromancer - Corpsedancer Leigi
    Rank 2/Spellcaster/dark
    1200/2300
    1 level 2 spellcaster and 1 level 2 zombie-type monster
    Once per turn; detach 1 xyz material, target 1 monster in your opponent's graveyard, Special summon it. It is treated as a Zombie-type. It's effects are negated.

    Boss Monsters

    Main deck
    Legendary Necromancer - Sage Nyakk
    lv 8/ Spellcaster / dark
    [Semi Nomi monster] can only be summoned by tributing "Necromancer" monster and banishing 3 "Necro -" monsters
    During your main phase, you can summon as many "Necro -" monsters from your graveyard as possible. You take damage equal to the combined level of the monsters you special summoned x 400

    Xyz monsters
    Legendary Necromancer - Skullmaster Necra
    rank 4/Spellcaster/dark
    1900/2000
    1 lv4 spellcaster monster + 1 or more zombie-type monsters
    As long as this card has xyz materials it's effect(s) can't be negated.
    This card gains the following effects depending on how many zombie-type monsters are attached to it as xyz materials.
    You can only activate 1 of these effects once per turn.
    1+: you can detach 1 xyz material from this card to special summon 1 "Necro -" momster from your graveyard.
    2+: You can send 1 "Necro -" monster from your deck to the graveyard.
    4+: you can detach 1 xyz material to add 1 "Necromancer" monster from your graveyard or deck to your hand

    Fusion Monster
    Infamous Necromancer - Mortiis
    lv 9/Zombie/dark
    3500/3750
    Legendary Necromancer - Skullmaster - Sage Nyakk + 1 Necromancer xyz monster + 1 "Necro -" monster
    [Nomi monster]
    When this card is Fusion Summoned, send as many cards from the top of your deck as cards in your hand. Once per turn you can target 1 monster in either players graveyard, special summon
    There can only be 1 monster on the field that has been special summoned by this effect
    If this card would be destroyed, banish 1" necro-" monster and this card loses 700 atl, negate the destruction.

    Spells

    Filling the graves
    Normal Spell
    Send 1 "Necro -" monster to the graveyard

    Necromancer art - Reanimation
    Normal spell
    Activate only if you control a "Necromancer" monster. Special summon a "Necro -" monster from your graveyard

    Soul Fusion
    Banish from your graveyard fusion material monsters that are listed on a zombie-type fusion monster. Fusion summon that zombie-type fusion monster. You can banish 1 Zombie-type monster and this card and target 1 spellcaster-type monster in your graveyard. Special summon it,

    Necro-drain
    Quick-play Spell
    Tribute 1 "Necro -" monster and select 1 "Necromancer" monster. The selected monster gains ATK and DEF equal to the ATK and DEF of the tributed monster.

    Necromancer tome - Necronomicon
    Quick-play spell
    Select 1 "Necro -" or "Necromancer" monster on the field. It's effects are negated but can't be targetted or be destroyed by card effects.

    Ancient Necromancer art - Speaking with the dead
    Continous spell
    Your opponent can't special summon monsters from the graveyard.

    Traps

    Experimental Necromancer Art
    Normal trap
    Special summon a "Necro -" monster from your grave. Destroy it during the end phase

    Corpse swap
    Normal trap
    Send as many cards from the top of your deck equal to the amount of spellcaster-type monsters in your grave. Then add as many spellcaster-type monsters to your hand equal to the amount of zombie-type monsters send to the graveyard by this card.

    Necro - XYZ boost
    Normal trap
    Target 2 zombie-type monsters in your graveyard. Attach them to a zombie-type XYZ monster as materials

    Necro - Negation
    Counter trap
    If your opponent normal or special summons a monster or activates a spell or trap, discard 1 "Necro -" monster. Negate the summon or activation of the spell or trap card and destroy it.

    Ultimate necromancer art - Death's Paracite
    Continous trap
    Each time your opponent summons a monster, place 1 Plague Counter on each monster they control. If the amount of Plague counters is equal or higher than the monster's rank or level, Destroy it. Every monster in your opponents graveyard is treated as a zombie-type.

    TL;DR a archtype with a mix of zombies and spellcasters


    Last edited by Necruta on Wed Apr 10, 2013 2:42 am; edited 2 times in total
    StalkerSam
    StalkerSam


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    The Necro-(mancer) archtype Empty Re: The Necro-(mancer) archtype

    Post by StalkerSam Tue Apr 09, 2013 9:37 am

    uhh...not sure if these are fictional or newly released cards uhh...but they're kewl.
    Flying Pig
    Flying Pig


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    The Necro-(mancer) archtype Empty Re: The Necro-(mancer) archtype

    Post by Flying Pig Tue Apr 09, 2013 9:48 am

    This is under the card creation section LOL
    StalkerSam
    StalkerSam


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    The Necro-(mancer) archtype Empty Re: The Necro-(mancer) archtype

    Post by StalkerSam Tue Apr 09, 2013 10:22 am

    didn't notice..well yeah that's epic , not as epic as DL stepping in the chat and gettin a billion dollars
    songsong1
    songsong1


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    The Necro-(mancer) archtype Empty Re: The Necro-(mancer) archtype

    Post by songsong1 Tue Apr 09, 2013 6:00 pm

    Change the card text on Necro-Avenger to banish a Necromancer you control, it's slightly unclear.
    Flying Pig
    Flying Pig


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    The Necro-(mancer) archtype Empty Re: The Necro-(mancer) archtype

    Post by Flying Pig Wed Apr 10, 2013 2:32 am

    Necro monsters... Black monsters lol... Yea, I would choice a different name. Actually after reviewing the entire thing, Necro- is fine.

    I like the this. The problem I have is that they depend on each other too much. I think some of them should have the option of being independent, but work well together.

    The Necromancers should be able to SS any cards... I think the ability should be something like this:
    "Once per turn you can target 1 zombie-type monster in the graveyard with less combined atk and def than the combined atk and def of this card, special summon that card."

    The Necro- monsters should be like this:
    "When this card is special summoned from the grave by a monster's effect..."

    Necro-returner and Necro-gatewayis are fine.

    Necro-avenger
    When this card is special summoned from the grave by a monster's effect, this card's original atk is equal to the amount of zombie monsters in your grave x300. Once per turn you can banish 1 "Necro" monster from your graveyard to destroy 1 card on the field.

    I don't get necro-angel.

    For Corpsedancer Leigi, I don't think you can require two different types of cards...

    You shouldn't separate "boss monsters" jsut keep them organized with the rest.

    Sage Nyakk is not too good...

    Legendary Necromancer - Skullmaster Necra is epic. I don't think any cards exist that allow you to put more material, but this would be cool. I have a few suggestions: Remove the "-" from the effects so that players have more options.
    1+: Detach 1 material from this card to special summon 1 "Necro" monster from your graveyard.
    2+: Send 1 "Necro" monster from your deck to the graveyard.
    4+: Detach 1 material from this card to add 1 "Necromancer" monster from your graveyard or deck to your hand.

    Infamous Necromancer - Mortiis
    I would change it to:
    1 "Legendary Necromancer" + 2 "Necro" monsters
    When this card is Fusion Summoned, send cards from the top of your deck to your graveyard equal to the number of cards in your hand. Once per turn you can target 1 monster in either players graveyard, special summon it. There can only be 1 monster on the field that has been special summoned by this effect
    If this card would be destroyed, you banish 1 "necro" monster to negate the destruction of this card, and this card loses 700 atk.

    Filling the graves
    Send 1 "Necro " monster to the graveyard

    Necromancer art - Reanimation
    Activate only if you control a "Necromancer" monster. Special summon 1 zombie-type "Necro" monster from your graveyard.

    Soul Fusion
    Banish from your graveyard monsters that are listed on a zombie-type fusion monster, and Fusion Summon that Fusion Monster from your Extra Deck. You can banish 1 Zombie-type monster from the grave and this card to target 1 spellcaster-type monster in your graveyard, special summon it.

    Necro-drain
    Tribute 1 "Necro" monster and select 1 "Necromancer" monster. The selected monster gains ATK and DEF equal to the ATK and DEF of the tributed monster.

    Necromancer tome - Necronomicon
    Select 1 "Necro " monster on the field. It's effects are negated and it can't be targeted or destroyed by card effects.

    Ancient Necromancer art - Speaking with the dead
    I think this card is too overpowered. maybe just:
    "Your opponent cannot special summon cards from your graveyard."


    Experimental Necromancer Art
    Special summon a "Necro" monster from your grave. Destroy it during the end phase.

    Corpse swap
    Send cards from the top of your deck equal to the amount of spellcaster-type monsters in your grave. Then add as many spellcaster-type monsters to your hand (from the grave) equal to the amount of zombie-type monsters sent to the graveyard by this card.

    Necro - XYZ boost
    Awesome card.
    Target 2 zombie-type monsters in your graveyard. Attach them to a zombie-type XYZ monster as materials.

    Necro - Negation
    When your opponent normal or special summons a monster or activates a spell or trap, discard 1 "Necro" monster. Negate the summon or activation of the spell or trap card and destroy it.

    Ultimate necromancer art - Death's Paracite
    Each time your opponent summons a monster, place 1 Plague Counter on each monster they control. If the amount of Plague counters on a monster is equal or higher than the monster's rank or level, destroy it. Every monster in your opponents graveyard is treated as a zombie-type.

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