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    Dark World

    (___ Reaper
    (___ Reaper


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    Dark World Empty Dark World

    Post by (___ Reaper Tue Jul 10, 2012 2:23 pm

    Dark World


    Monsters


    The Dark World core consists of a few old favorites combined with cards from the new Dark World Structure Deck. The noteworthy ones are as follows:

    Spoiler:

    Grapha is the boss of the deck. 2700 Special from the GY, destroys opponents cards when pitched for any of the DW cards. This card is incredible and should be maxed.



    Spoiler:

    It searches every 'Dark World' card, including Gate, Dealings, and Lightning. Not much else to say other than this card increases the consistency of Dark World by leaps and bounds. Run 3.


    Spoiler:


    Great discard to help draw into more pieces, also searchable with Tour Guide. Once brought to the field with Tour Guide, you can return it to Special Grapha then pitch it for a Dark World Effect, or use it for a Rank 3 XYZ Summon. 3 copies should be the standard.




    Spoiler:


    There is still plenty of debate over the effectiveness of Ceruli, but it can be a powerful game changer if its effect goes off successfully.




    Other Monsters worth using in Dark World:
    Tour Guide From the Underworld: Searches Sangan who can get Raven or Jar, or can bring Broww to the field to set up plays. Also gives Rank 3 access, notably to Leviair the Sea Dragon who can return Dark World Monsters that have been banished by Gate.
    Sangan: See Tour Guide.
    Fabled Raven: Probably not good enough to run multiple copies, but 1 can be incredible for getting Dark Worlds out of your hand. It is also a great Tuner for the deck, giving you access to the Standard Generic Synchros + unique ones such as Fabled Ragin, Dark Highlander, & Chaos King Archfiend.
    Effect Veiler + Maxx "C": Depends on the metagame, but Veiler can be used as another Tuner and Maxx "C" can let you draw into combos.
    Gorz the Emissary of Darkness: Probably not worth playing due to Gate, but it can be removed for Gate's effect and help you survive when your hands are not ready to go off.
    Dark Armed Dragon: The entire deck is Dark outside of Raven and tech monsters, Gate can manage the graveyard, have you read Dark Armed Dragon?, etc
    Morphing Jar: Amazing card in here, although it will probably be read instantly as Dark World sets basically no other Monsters.
    The Fabled Cerburrel: Triggers from the discards and gives you another Tuner.
    Doomcaliber Knight: 2200 under Gates of Dark World, Dark Fiend. Maybe only worthy of Side Deck consideration if at all but still useful.

    Other Dark World Monsters of note:
    Beige, Vanguard of Dark World: 1600 Beatstick when Special Summoned, can replace Goldd/Sillva since it can be Normal Summoned for Grapha.
    Bronn, Mad King of Dark World: 1800 Normal Summon that can get your hand going - cards discarded by its effect are discarded during the Damage Step, before the point in time where FLIP Effects activate.
    Gren, Tactician of Dark World & Kahki, Guerilla of Dark World: Destroy S/T and Monsters respectively, but very small Monsters. Probably better in Game 2 & 3 when Side Deck hate comes in but generally squeezed out due to room in most Main Decks.
    Reign-Beaux, Overlord of Dark World: A destructive force when combined with Cerulee, but essentially a Goldd/Sillva that is more difficult to Summon.
    Scarr, Scout of Dark World: Better with Skill Drain, but some players are currently testing 2-3 copies for added consistency.
    Sillva and Goldd: 2300 versions of Beige with extra effects that either remove 2 cards from your opponent's hand or field when discarded by an opponent's card effect. Extremely useful in builds that utilize Fabled Raven for Synchro Summoning or Ceruli.
    Latinum, Exarch of Dark World: 1500/2400. A TCG exclusive in PHSW that acts just like Goldd, Sillva and Beige, but when discarded by an opponent's card effect allows you to target a Fiend-Type Monster on the field and have it gain 500 ATK.


    Spells & Traps

    The Spells and Traps receive an amazing addition to the new Structure Deck, combined with a few old Dark World Spells.

    Spoiler:

    The scariest part of this card is that it is searchable by Snoww. It makes the deck flow, lets you discard Grapha to destroy a card then draw, or discard Broww to draw 2. Note that you can also remove cards like Tour Guide and Sangan to trigger the effect. There is no reason not to run 3 copies of this card.

    Spoiler:



    An excellent card in the deck, but after some speculation, many players have dropped multiple copies of it from their builds. Play at least 1.


    Spoiler:


    While this is an excellent card, there is a tremendous concern in playing it due to mirror matches. If you activate it in the mirror, they discard a Dark World monster and then get the second effect of it, which means you are probably screwed. Only time will tell if this concern is legitimate enough to run the card, but it is still an excellent draw card. As an alternative option, check out Dragged Down into the Grave.

    Other Spell & Traps worth consideration:
    Dragged Down into the Grave
    Allure of Darkness
    Card Destruction
    Foolish Burial
    Pot of Duality
    Terraforming
    Upstart Goblin
    Eradicator and Deck Devastation Virus
    + Generic "Staples" such as Storm, Reborn, Dark Hole, Book of Moon, Solemns, etc

    Other Dark World Spell & Traps:
    Dark Deal: The discard being Random may turn people off from using it, but the card can still be nifty for shutting down game breaking Spell Cards.
    Dark World Grimoire: The only reason I included this card is so you would know it exists. It is pretty much garbage unless I am missing something. (Atem Notes: No, Pengwan, you're not missing anything.)
    Gateway to the Dark World: Quick-Play Call of the Haunted, although you cannot Summon other monsters the turn it is used. Could be nice for using it in the End Phase, then setting up Grapha or XYZ plays. (Atem Notes: It can even be used to make Cerulee discard a card from your opponent's hand, for whatever that's worth, as setup for a Grapha rez.)
    Dark Scheme: A card similar to Infernity Inferno, except you have to discard 2 to draw 2. Unfortunately they can just pitch to negate this card, and if it happens to be a Mirror Match you are in even more trouble. (Atem Notes: Keep this card in mind for formats where opposing decks are less eager to pitch cards as part of a setup, DW or otherwise.)
    The Forces of Darkness: Can be decent to replenish your hand with Dark Worlds, allowing you to discard Snoww/Broww multiple times.
    Dark Smog: Another TCG exclusive coming out in PHSW. It is a continuous trap card that allows you to discard a Fiend-Type card from your hand to banish a card in your opponent's graveyard.



    Extra Deck Options
    The obvious cards such as Catastor/Librarian, Brionac, Black Rose, Scrap/Stardust, and Trishula should certainly be included. Outside of those, there are a few unique options this deck has like Fabled Ragin, Dark Highlander and Chaos King Archfiend. Along with the Synchros many staple extra deck Xyzs will include No. 17 Leviathan Dragon and Leviair the Sea Dragon.

    Running Fabled Raven gives you option to all three of these Synchros. Highlander and Chaos King Archfiend are both excellent Level 7 Synchros, while Ragin is obviously very nice for replenishing a hand and furthering your combos.

    Fabled Valkyrus is also an additional option (although please note Valkyrus' discard is an activation cost for its effect, rather than an effect itself.)


    Conclusion


    Dark World is definitely a deck to consider formidable this format. Along with other exclusives it has coming soon, the deck can only get better.
    Luckstar
    Luckstar


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    Dark World Empty Re: Dark World

    Post by Luckstar Tue Jul 10, 2012 11:41 pm

    Now I understand Ceruli...lol
    Anyway, great topic about DW.

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