Ninja Rulers

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    Faye Fang Kaew

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    Ninja Rulers

    Post by Faye Fang Kaew on Thu Sep 05, 2013 5:50 pm

    http://i.imgur.com/v2hQhpW.png

    Monsters: 21
    Blaster, Dragon Ruler of Infernos x3
    Tempest, Dragon Ruler of Storms x3
    Redox, Dragon Ruler of Boulders x3
    Tidal, Dragon Ruler of Waterfalls x3
    Ninja Grandmaster Hanzo x3
    Upstart Golden Ninja x3
    Debris Dragon x2
    Red-eyes Black Metal Dragon x1

    Spells: 11
    Magic Planter x3
    Upstart Goblin x3
    Sacred Sword of Seven Stars x3
    Dark Hole x1
    Reinforcement of the Army x1

    Traps: 8
    Call of the Haunted x2
    Ninjitsu Art of Super-transformation
    Castle of Dragon Souls






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    Marrillian

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    Re: Ninja Rulers

    Post by Marrillian on Thu Sep 05, 2013 11:35 pm

    In going to give this build a try.



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    Faye Fang Kaew

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    Re: Ninja Rulers

    Post by Faye Fang Kaew on Thu Sep 12, 2013 11:11 am

    How'd it test out?



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    Marrillian

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    Re: Ninja Rulers

    Post by Marrillian on Fri Sep 13, 2013 2:46 pm

    *Throws down a rubber-banded deck of cards on the table you are seated at* 
    They did better than Dragon Heros in theory, I say in theory because I didn't win a single duel. Every person I faced after the first were running decks with stall components (soul reaper, marshmelon). It doesn't seem to be that effective in those circumstances. It needs more destructive power. That's why I added Scrap Dragon, but I haven't pulled a effect vieler since adding him.

    Here's some details, it had way to much draw power, I decked out twice. So I took out 6 of the drawing cards and even added an additional 2 cards. Here's the reason why its a double win, less likely to deck out, plus more cards for Upstart Golden Ninja's effect. I wish pot of avarice wasn't banned.

    I'm going to test it out with Aerial Recharge and see what happens.



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    Re: Ninja Rulers

    Post by Marrillian on Fri Sep 13, 2013 4:32 pm



    I made some changes, seems to be running better. Plus I took your advice and am not putting all my eggs in one basket. How does Copy Knight sound? Looks like a quick xyz, but it will probably slow down the deck. Do you know of any good continuous trap cards?



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    Re: Ninja Rulers

    Post by Faye Fang Kaew on Sat Sep 14, 2013 5:39 am

    I don't get why you are running Aerial Recharge. If you want tokens run Dandy or Scapegoat. And you keep throwing in more traps for Upstart Goblin And I don't understand why. You're dedicating more deck space to a card that only has two targets. All you're doing is taking a fast deck and making it slower. There's a lot of draw power for a reason. There's not a whole lot of room in the deck to keep throwing stuff in.

    http://i.imgur.com/Wb826jq.png

    This is my updated version, but I'm still worried about not having Upstart Goblin, but I'm sure it won't cripple the deck without it.



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    Re: Ninja Rulers

    Post by Marrillian on Sat Sep 21, 2013 12:33 pm

    This version is a work of art. Great stuff happening. I through in the ninja dragon because he's another dragon, plus a ninja. So I can use Hanzo's effect to add him to the hand, and then banish him as if he were a dragon. I think he further links the archtypes together. Unifying them to perfection.
    http://i.imgur.com/kYYMDbp.png

    I know you don't like more than 43max and 40 is best, but this one is just me having some fun and so far its working excellent. The Ninja Dragon has been helpful in so many plays. I have a feeling I should remove Return from another Dimension though:
    http://i.imgur.com/RTUWMQ8.png



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    Re: Ninja Rulers

    Post by Marrillian on Mon Oct 07, 2013 7:47 am

    I've gone pretty close to no losses with my build.



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