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    Exodia Countdown

    Marrillian
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    Exodia Countdown Empty Exodia Countdown

    Post by Marrillian Tue Sep 18, 2012 2:36 am

    This deck has been lossing epicly for me. Any suggestions?
    Exodia Countdown Exodia10
    DuelLegend
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    Exodia Countdown Empty Re: Exodia Countdown

    Post by DuelLegend Tue Sep 18, 2012 4:05 am

    55 cards in an Exodia deck?!

    Remove the Final Countdowns, Thunder Dragons and anything with a flip effect. Then remove Skill Drain and that spirit thingy on the bottom-left. I can't identify all the cards, but I'd say remove Dark Factory of Mass Production and that card set on the top right too.

    In an Exodia deck, you want as close to 40 cards as possible, aiming to only include the cards that let you draw from your deck like Jar of Greed and Upstart Goblin. Because Exodia decks are notoriously weak, you want to win as fast as possible, preferably without giving the opponent a turn.
    Marrillian
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    Post by Marrillian Tue Sep 18, 2012 4:26 am

    So I should remove exodia and just make a final countdown deck?
    But dark factory is a must.
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    Post by DuelLegend Tue Sep 18, 2012 5:28 am

    If you wanted to make a Final Countdown deck, then have it be a stall deck, not one or the other.
    Marrillian
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    Post by Marrillian Tue Sep 18, 2012 6:06 am

    Isn't this a stall deck? I thought that was what it was.
    I can get this down to a 40 card countdown deck easily though.
    Faye Fang Kaew
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    Post by Faye Fang Kaew Tue Sep 18, 2012 6:40 am

    If I ever see you running more than 43 cards again (Which is still bad), I'm going to shoot you in the face.

    Marrillian
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    Post by Marrillian Tue Sep 18, 2012 7:15 am

    What is wrong with running alot of cards!
    here is this better?
    Exodia Countdown Exodia11
    DuelLegend
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    Post by DuelLegend Tue Sep 18, 2012 7:35 am

    A lot of cards = less chance of drawing the cards you want or need.

    What's the spirit-looking card above Waboku?

    Remove Final countdown. You won't need 20 turns to draw Exodia!
    Marrillian
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    Post by Marrillian Tue Sep 18, 2012 8:21 am

    DL you'll be surprised at my luck... I had 18 counters before I lost on my final countdown, and only 3 exodia pieces.
    The card is frozen soul. great card with final, and startup goblen.
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    Post by DuelLegend Tue Sep 18, 2012 9:00 am

    Frozen Soul is situational and with it at 3, you're not doing yourself any favours. Besides, you got to turn 18 and still didn't win. If you really really want the stall, at least replace it with Swords of Revealing Light or similar. True, it can be destroyed more easily, but it is not negated by Royal Decree, lasts 3 turns and is not situational.
    Marrillian
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    Post by Marrillian Tue Sep 18, 2012 9:24 am

    Dl all the decks I faced today used scrap dragon... the only chance I had against them was stuff like frozen soul.
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    Post by DuelLegend Tue Sep 18, 2012 10:44 am

    So the Roars wouldn't work?
    Marrillian
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    Post by Marrillian Tue Sep 18, 2012 10:50 am

    Roars only last 3 turns Razz
    Because of the nature of your opponent gaining 1000, plus probally not losing any life points. The chances that the opponent is not 2000 over you is next to nothing (at least in my deuls). But I have lowered it to 2.
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    Post by DuelLegend Tue Sep 18, 2012 11:29 am

    Now you need to remove 2 more cards. What is that one on the top right?
    Marrillian
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    Post by Marrillian Tue Sep 18, 2012 11:37 am

    When one of those are sent from the field to the graveyard, it adds a normal monster from my deck to my hand. Why can't I have 42?


    PS, I just won two battles with this version. final countdown saved my butt the first one. Because a piece of exodia had been banished. Now I put burial of a differnt dimension into the main deck.
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    Post by DuelLegend Tue Sep 18, 2012 11:48 pm

    Ok, but Exodia's head is not a normal monster, and you may end up with a clogged hand. Besides, you're hardly thinning your deck if you have 42 cards, use that card to lessen it by 1 and still end up 1 over the 'ideal limit'. Take it down to 40 and you'll end up with a better probability of getting an exodia part than if you had to rely on those three cards in the top right!

    No, side Burial from a Different Dimension. Not everyone will use banishing cards. Side three, though.
    Marrillian
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    Post by Marrillian Wed Sep 19, 2012 12:39 am

    But why lose the first duel? Plus with card destruction, it hardly ever clogs me up.
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    Post by DuelLegend Wed Sep 19, 2012 1:20 am

    Huh? The first part made no sense. It is situational to expect Card Destruction to be in your hand when you need it.
    Marrillian
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    Post by Marrillian Wed Sep 19, 2012 1:24 am

    Well the whole point of siding, is to make your deck able to counter your opponent. Which implies that you lost the first duel. Or could have. I am running 2 card destruction, and 3 Dark world Dealings. That equals 7 cards discarding opportunities.
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    Post by DuelLegend Wed Sep 19, 2012 2:40 am

    .... You can side even if you win the first duel.

    *sigh*
    Marrillian
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    Post by Marrillian Wed Sep 19, 2012 3:32 am

    What is the point of siding if you landslided your opp? DOn't think I am being arrogant, I just want a good argument Razz

    I guess the whole point of deck discussion, is either to impress others, or present a problem, untill you are satisfied. Since I haven't seen any more suggestions that would radically help the deck... I guess I am satisfied.
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    Post by DuelLegend Wed Sep 19, 2012 3:47 am

    Your opponent may also use their side. Side against their side.
    Marrillian
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    Post by Marrillian Wed Sep 19, 2012 3:54 am

    I'm not that good

    PS
    Can you check out my other deck.
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    Post by DuelLegend Wed Sep 19, 2012 4:41 am

    Then practise.

    Where is it?
    Marrillian
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    Post by Marrillian Wed Sep 19, 2012 4:54 am

    Its the final countdown topic right under this one Razz
    Maybe we need some classes on siding. Very Happy

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