A naturia revisit.


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    A naturia revisit. Empty A naturia revisit.

    Post by StalkerSam on Thu Jun 28, 2012 9:23 am

    Table of Contents:
    I. Introduction
    II. Strategy
    III. Competitive Cards
    IV. Other Cards
    V. Techs

    Hello. I saw that there were no articles regarding the Naturia Archetype. SO here we go. Naturia (called Naturals in the OCG) are a series of forest monsters with effects relating to the negation of spells, traps, effects and excessive synchro summoning . The archetype focuses on, like mentioned, synchroing and/or negation. More details will be explained in the next section.

    Before we get into the cards you use, let's understand the variety you can have when deciding to build a Pure Naturia deck.

    STUN/CONTROL/LOCK: Naturias can easily stop your opponent from making virtual any moves quite easily. All you need are three cards: Naturia Bambooshoot, Naturia Mantis, Royal Oppression, and a Naturia Landoise. Bamboo shoot stops all spell or treps, Mantis stops normal summons, Oppression stops specials, and Landoise stops effects. All you need are some spells and Naturias in your hand for Mantis and Landoise, and your opponent will likely scoop. Even Bamboo, TKRO, and other cards can stop your opponent from doing a lot, and after a while the 2000+ at their LP every turn will add up.

    SYNCHRO: Cards like Naturia Cherries, Naturia Cosmobeet and others make it surprisingly easy to synchro summon effectively. Your opponent will definitely quit if you bring Naturia Beast/Barkion, or even both and then MSF to Exterio. This build usually still runs Bamboo, but only at 2, or if you really want, still 3. This deck can be inconsistent as there aren't THAT many ways of special summoning. If you combine this with the Plant engine, it could be a whole 'nother story.

    There's a relatively short summary. Now we move on to the cards.

    Competitive Cards
    These are cards that are preferable to use in a Naturia Deck.

    Naturia Bamboo Shoot
    Effect: If this card is Tribute Summoned by tributing a "Naturia" monster, while this card is face-up your opponent cannot activate spell or trap cards.

    This is our ace card, the card that wins us games, and it's easy to get it out. If your opponent gets a swarm early game, let them kill all your Cliffs, SS a Butterfly with your last Cliff, negate their last attack, next turn dark hole, limit reverse butterfly boom bamboo, -2000 lp to them.

    Rulings: Your opponent CAN "Solemn Judgment/Warning" your Bamboo Summon, or any other card that NEGATES THE SUMMON OF A MONSTER.
    Your opponent cannot "Bottomless Trap Hole" your Bamboo, for it does not negate the summon, letting Bamboo's effect resolve, allowing it to kick in BEFORE BTH can activate.
    Your opponent CAN'T "Fiendish Chain" your Bamboo, it does not negate the summon and Bamboo resolves before Fiendish Chain can negate it's effect.

    Naturia Mantis
    Effect: When your opponent normal summons a monster, you can send 1 "Naturia" monster from your hand to the Graveyard to destroy that monster.

    This card is amazing. Decent attack, 4 star for easy lv7s with Butterfly, stops your opponent's only normal summon. That is crippling, especially combined with a -3700 drop in their LP. Run this card.

    2-3 in most builds (NatPlants do NOT run this)

    Rulings: When activating this card's effect it does not negate the summon of the monster, therefore if your opponent's monster CAN activate it's effect as long is it activates when the card is summoned.
    Sending a Naturia Monster to the graveyard is a cost.

    Naturia Cliff
    Effect: When this card is sent from the field to the graveyard, you can special summon 1 "Naturia" monster from your deck in face-up Attack position.

    At first glance this card is a godsend, and it is in a sense, but the way it's worded certainly hinders it's effectiveness. Do not get me wrong this card is amazing and you definitely should run it. Thins out deck, generates field presence (which is very important in Naturias). This is awesome, but hear me out on the rulings.

    0 or 3. 0 ONLY if your deck revolves around a type (Insect, Plant, etc.)

    Rulings: This card misses it's timing when tributed for Naturia Bamboo shoot. (T_T)
    This card misses it's timing when used as a Synchro Material Monster for a Synchro Monster (T____T)
    This card's effect CAN activate if it is destroyed by battle.

    Naturia Butterfly
    Effect: Once per turn, if your opponent declares an attack you can send the top card of your deck to the graveyard to negate the attack.

    This card is... very underrated. LV3 tuner makes for easy lv6s, and more so 7s in this deck. It maintains field presence and can be used for easy bamboo fodder 3rd turn.

    1-3 in most builds (0 in Plants)

    Rulings: This card CAN'T negate more than 1 attack, therefore if your opponent controls more than one monster that is able to attack it can attack.

    Naturia Fruitfly
    Effect: Your opponent's face-up monsters lose 300 ATK and DEF for every face-up Naturia Monster you control. Once per turn you can select one monster with 0 DEF on your opponent's side of the field and special summon it on your side of the field.

    Fruitfly is definitely useful. Add this in with 2 other Naturias, your opponent dosen't have much! -ATK is VERY helpful in this deck as a lot of monsters can get over 2000 ATK Bamboos this format (Shi-En, Boosted Gravekeepers, etc.) Use it's second effect only if you know you have a use for it.

    Naturia Cherries
    Effect: If this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), you can Special Summon up to 2 "Naturia Cherries" from your Deck in face-down Defense Position.

    Not much to say here. It has a Dandylion-esque effect, although we would be running Foolish Burial if it was exactly the same.

    3 in Synchro builds, 0 or 3 in stun (your preference)

    Rulings: I don't know of any.

    Naturia Pumpkin
    Effect: When this card is Normal Summoned, if your opponent controls a monster, you can Special Summon 1 "Naturia" monster from your Hand.

    At first glance you may think "a themed Boggart Knight? Why is this not ran in 3s at all times?) Well for one its extremely situational and takes up your Normal Summon which is preferably used on A) Bamboo B) Mantis C) Cliff, and your oppoent MUST control "A" monster. Therefore you can't do it against swarm decks. If you can get it's effect off, instant sychro. If you want a level 10, use its effect to ss a bamboo from your hand, synch this + pumpkin + cherry. Boom. Otherwise not useful.

    1-2 in synchro, 0 anywhere else.

    Rulings: If your opponent controls more than 1 monster you CANNOT activate this card's effect.
    If this card is Special Summoned via Naturia Cliff, Monster Reborn or any other ways, it's effect does NOT activate.
    You CAN special any monster with "Naturia" in it's name that is in your hand.

    Naturia Eggplant
    Effect: When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand.

    Again a nice card, would be better without the "field" but still. Makes sweet combos with Maron and recycles your Bamboo back to your hand. If this guy was a 1900 level 4 beater, it would be broken as heck. Mantaining field presence would be easy, and if a bamboo's in your grave, recycle and tribute. Then Maron's effect, draw a card and recycle your Eggplant. ^_^

    Foolish Burial will NOT activate it's effect.

    Run 0-2 in any build (personal preference)

    Naturia Mar(r)on
    Effect: When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the Graveyard. Once per turn: You can target 2 "Naturia" monsters in your Graveyard; shuffle them into your Deck, and then draw 1 card.
    (being released in Photon Shockwave)

    This card would be OH SO MUCH better if it was just "summoned". This card requires some setting up as 1200 is extremely easy to run over this format, and it HAS to be normal summoned in order for it's effect to go off. Not to say it's effect is that useful, though. I suggest only running this in a build where you run enough Eggplant to use it. A mediocre draw effect and shouldn't be used. Pot of Avarice outclasses it.

    0-2 in all builds (pp)

    Rulings: None that I know of.

    Naturia Pineapple
    Effect: All face-up monsters you control are treated as Plant-Type. If this card is in your Graveyard during your Standby Phase, and you control no Spell or Trap Cards, you can Special Summon this card. This effect cannot be activated if you control a face-up "Naturia Pineapple" or if there are any monsters in your Graveyard that are not Plant-Type or Beast-Type.

    ONLY USE IN PLANT DECKS! This card dosen't even qualify as Naturia support imo.


    Rulings: I haven't looked into this. Mad


    Other Cards
    These cards shouldn't be ran in ANY naturia deck except for the italized ones which are mediocre/okay at best.
    Naturia Mosquito
    Naturia Cosmobeet
    Naturia Rosewhip
    Naturia Antjaw
    Naturia Dragonfly
    Naturia Vein
    Naturia Sunflower
    Naturia Strawberry
    Naturia Tulip
    Naturia Beetle
    Naturia Stag Beetle
    Naturia Hostneedle
    Naturia Hydranegea
    Naturia Ragweed
    Naturia Ladybug
    Naturia Rock
    Naturia Spiderfang
    Naturia White Oak
    Naturia Guardian
    Naturia Stinkbug (actually good, use it if you like)
    Naturia Beans
    Leodrake's Mane
    Barkion's Bark
    Landoise's Luminous Moss
    Exterio's Fang
    Naturia Forest (only in builds that are dedicated to this card)
    + any others I am forgetting


    Let's look at some support you can add to the deck.

    Plant engine: Lonefire Blossom, Spore, Glow-up Bulb, Dandylion, etc.
    Great for Synchro decks! Allows you to abuse the lv1 tuners and get out Librarian relatively easily.

    Thunder King Rai-oh

    THIS CARD. If you are okay with running one card outside of pures, this card is amazing. Especially paired up with bamboos.

    1-3 if you want! (I run 2 and draw it a lot so whatever you like)

    Giant Rat

    If you're missing out on Cliff because of Pineapple builds, this is your searcher. Pretty much a non-themed Cliff.

    0-3 depending on your build.

    Black Garden

    Only use in Black Garden oriented builds.


    Morphing Jar

    Nice EARTH monster that gets you your bamboos.

    0-1 (preference)

    A naturia revisit. Samsig
    ^^ credits: DL , songy :3

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    A naturia revisit. Empty Re: A naturia revisit.

    Post by Marrillian on Thu Sep 20, 2012 1:04 pm

    The article is in depth about the monsters themselves. The main problem is you failed to say what the different builds achieve, you state different builds throughout, but don't explain to well how to use them. You don't cover any of the extras that go with naturia.
    Now that I am getting more into how the game works, I am interested in more deck builds. So sorry to all those who haven't gotten my comments earlier.

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