"The Big 3"
As you are probably aware, in some form or another, the top decks of the current format is the Big Three- Wind-Ups, Dino Rabbit, and Inzektors. Whether you are a die hard fan, or devoted hater of these decks, it is essential that you have a basic understanding of these decks.
Wind-Ups- they are famous for the Wind-up Loop, which strips your hand bare. No matter what powerful cards you have, its useless if you aren’t able to activate them right?
Key cards:
For the loop- Wind-up rat, wind-up hunter, wind-up zenmaighty
Wind-up rabbit (great field presence), Wind-up shark (general good card),
Wind-up Factory (searches for more wind-ups)
Weaknesses:
Maxx “c”, effect veiler, fiendish chain, rivalary of warlords/ gozen match, skill drain, Archlord Kristya, thunder king rai-oh
d.d. crow, cyber dragon, snowman eater,
Dino Rabbit- featuring the cute (or evil) rescue rabbit, and normal dinosaurs, summoning major powerhouses that negate you spells, traps, and summons! (and you thought Legendary six samurai shi en was bad!)
Key cards:
Rescue rabbit, Tour Guide from the underworld, normal dinosaurs, evolsaur laggia and dolkka.
Weaknesses:
Maxx “c”, bottomless trap hole, rivalary of warlords/ gozen match, snowman eater, Vanity's Fiend, Effect Vieler
Inzektors- Equipping like dragunity and blowing up like icarus attack! Insects that sting!
Key cards: Inzektor dragonfly, Inzektor centipede, Inzektor hornet, Inzektor giga-mantis.
Weaknesses:
Shadow imprisoning mirror, skill drain, torrential tribute (and other similar), compulsory evacuation device, d.d. crow, effect veiler, Eternal Rest, Disarmament