Karakuri Deck Help

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    Marrillian

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    Karakuri Deck Help

    Post by Marrillian on Mon Jul 29, 2013 11:01 am

    I need help with the side deck, and suggestions for the last slot in the Extra. I'm thinking of either another synchro (level 8.)or a level 3 xyz.


    Last edited by Marrillian on Tue Jul 30, 2013 2:34 am; edited 1 time in total



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    Re: Karakuri Deck Help

    Post by Faye Fang Kaew on Mon Jul 29, 2013 11:26 am

    Drop one instant fusion, one de synchro and one of something else for Dark Hole, Limiter Removal.



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    Re: Karakuri Deck Help

    Post by Marrillian on Mon Jul 29, 2013 12:58 pm

    I'll keep all three de-synchros but I'll see what I can do.



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    Re: Karakuri Deck Help

    Post by Faye Fang Kaew on Mon Jul 29, 2013 1:55 pm

    I feel it's too much at 3. There are many many times where you don't need it and drawing it will just ruin your day.



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    Re: Karakuri Deck Help

    Post by Marrillian on Tue Jul 30, 2013 1:17 am

    I've abused it every time I've had it. What are your thoughts on siding Genex_Ally_Duradark

     



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    Re: Karakuri Deck Help

    Post by Faye Fang Kaew on Tue Jul 30, 2013 8:47 am

    It's aight.



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    Re: Karakuri Deck Help

    Post by Marrillian on Tue Jul 30, 2013 1:04 pm

    So how's the deck look? Any other suggestions for the ?



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    Re: Karakuri Deck Help

    Post by Marrillian on Wed Jul 31, 2013 3:41 am

    I have done some major repairs to the deck; it was way to slow. It is much faster now. Limiter removal really helps me out.



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    Re: Karakuri Deck Help

    Post by Marrillian on Fri Aug 02, 2013 8:33 am

    Revised once again, this build I think is amazing. I haven't had any clogged hands now. I think I should remove the genex, but I like the synchro I can get. What are you're thoughts? If I remove him what should replace him?



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    Re: Karakuri Deck Help

    Post by Faye Fang Kaew on Fri Aug 02, 2013 5:49 pm

    http://i.imgur.com/ixNKz0K.png

    This is my build. I built it over a year ago but it should still be very viable.

    I would drop the solemn because it's at one and machine dupe for two lances.



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    Re: Karakuri Deck Help

    Post by Marrillian on Sat Aug 03, 2013 12:17 am

    I would like to face it to see how it runs.



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